Skip to main content

Advanced C++ - Template Functions

Template function are special types of C++ function which can be used with different types (generic types). Thanks to that we can create one body of function which can be used for many different types. When we are creating template function compiler does not define any function for use at that time. Generation of funciton basing on templates are done during compilation process basing of differnt usage of template class.

For better understanding take a look on following example:

Output of this example is:

In point I, we are defining template function which should return sum of two parameters. Without templates we need to define such function separately for each type which we should use it with (ex. separate function for int type, separate for double, separate for any other type). Thanks to template we can generate body of that function only once (as in point I) and use it to any type which is able to use body of that function. In our example we can use this template for any type which has overridden + operator.

Definition of template is simple. We are defining name of types which will be replaced with real types during usage of template function. In our case we are defining replaced name myType.

Usage of template function is shown in point II. We are using real type which should be used with our template function in angle brackets. We have two examples of usage our function. First one for int type. Second one for double type. We we are using template function of some type, compiler is using our template definition to create definition of real function based on selected type using template.

Templates are very useful tool for generic programming. STL (Standard Template Library) is based on templates. Each STL algorithm is based on template functions.

Above example you can find on our github account here:
https://github.com/xmementoit/CppAdventureExamples/tree/master/advancedCpp/templateFunctions

Comments

Popular posts from this blog

Blog's new layout

As you noticed this blog has new layout from today. I hope you like it. I think new layout looks better and more modern than previous one. Please, write you opinion about new layout in comments. If you have some ideas how to make this blog better, all ideas are welcomed. Enjoy new layout and blog articles.

STL - count and count_if algorithms

One of the basic and most useful STL algorithms is algorithm which can be used to count number of elements within selected container according to specified criteria. In order to do that we can use std::count or std::count_if algorithm. std::count (firstElementIterator, lastElementIterator, elementForSearch) - is function which will go through container using firstElementIterator and lastElementIterator and return number of container elements which value is equal elementForSearch std::count_if (firstElementIterator, lastElementIterator, UnaryPredicateFunction) - is function which examine range from firstElementIterator to lastElementIterator and return number of container elements which fulfill UnaryPredicateFunction criteria. UnaryPredicateFunction is function having following signature: bool functionName(const Type& a) . So, count_if returns number of elements where UnaryPredicateFunction returns true for. For better understanding let's take a...

QT - foreach algoriithm with const references performance improvement

Today I would like to show you optimal way of using foreach QT algorithm . I will show you why we should pass elements of foreach algorithm by const reference instead of passing them by value. Let me explain it on the below example: Output of this example is: In point I we are creating 3 objects of MyClass class and push them to myClasses QList element. In point II we are using QT foreach algorithm to invoke getValue() method for each object from myClasses list. As you can see on output text for that part of code we are invoking copy constructor before and destructor after invoking getValue() function. It is because we are passing each myClasses list element to foreach algorithm by value. Therefore we are copying that element at the beginning of foreach loop step and removing them (destructing) at the end. This is inefficient solution, especially when class of object being copied is big. It decreases performance. of our application. Solution for that i...